Monday 29 November 2010

Dj max portable fever/hot tunes

gamespot score:n/a

my score:7.0

(+)Pros:-Its more Djmax released in 2 different versions,-both versions are hybrids in a way that they include both portable 1 and portable 2 songs,-geared to be easier and more managable for beginners mission-wise

(-)cons:-these games were actually not needed as everything is recycled,-no new content.......,- Yes I mean it,eveything in the games are recycled from portable 1 and 2

gameplay time:10-20 hours(short)-for those who played portable 1 or 2,100 hours+( very long lasting)-for newcomers.



Today I shall be reviewing 2 games in 1 post! Wee. You know why, cause these 2 games are so damn similar in a number of ways. Can you make it out? They are both just remakes of portable 2, with some tweaks made here and there, give them new titles, and there you have it! Dj max portable hottunes and dj max fever.To us vets this is obviously ugh, but there are some things in for us too so its not nice to mark this off just like that.
.
.
.
.
.
.
There is really nothing to say here. Djmax portable hottunes and fever, along with every other djmax portable game in the series, have no story( with set asides of club tour modes for clazziquai and black suare). All you do is play,play,play and play some more, in the given stage modes, free style and of course, the dreaded extreme challenge. But luckily for new comers, they get the leisure of playing the tuned down version, since its been geared more to the newbs in this game, unlike us vets who get slaughtered back in portable 2.
.

The gameplay in fever and hottunes is the same as always, with the fever system and all ported over from portable 2. They, strangely, also have ported over the "green note" feature from black square and trilogy. Basically, if you miss a green note that comes down during any song, the BGM will immediately stop playing, so players will do thier best not to miss it. Also a change made to both games, is the price tune down of gears, notes and characters. They figured that gold grinding in portable 2 was too much of a pain so they decided to make things cheaper, lucky them.



Nothing has really changed in the 2 games, presentation wise, graphics wise....they are all portable 2 standard. The songs too, they are different from portable 2.....but its all just a slight dellusion. The song selection in the 2 games are just weird, they took the portable 2 songs, threw some out, and threw in some portable 1 songs. The initial list of fever is different from hottunes, but all the songs found in fever and hottunes can be found in portable 1 and portable 2. Also, to make things even lazier, the portable 1 songs that were ported over retained thier insane note charts. This can obviously cause problems, but this is good for us vets, we get to experience those songs that used to crush us, with fever! So its actualy kind of a win situation, as when the newcomers get better they get to enjoy those crazy charts as well.



The cons in these games should be fairly simple......laziness. They just mashed in some songs from portable 1 along with 2 and they call them a new game....its kinda stupid. The only new song however is hip hop rescue, which is kinda weird, music wise. The MV of it was used from let go in trilogy, which is another proof of pentavision's laziness. Gears, notes and character wise too, they were all used from portable 2. Seriously, they should just call this game Djmax portable 2 PLUS or something.
.
For vets like myself, I see little reason to get these games, they are seriously nothing we havent seen. If you ask me vets are better off buying portable 3 or trilogy and engulf themselves in new content, fever and hottunes are for newcomers. Anyway fever is a release meant for americans and hottunes is a release geared for the japanese , so we partially cant blame pentavision. Still, a little new content cant hurt.

Happy gaming.