Opening songs:OP 1-Uragiri no yuuyake,OP 2-Complication
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Genres:Psychological,romance,comedy,slice of life,drama
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Episodes:24
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A show that came out of nowhere! Durarara on first sight might be just your run-of-the-mill show about schol life and city crap, which it actually is. But damn, if you are thinking this would be a typical suckish show like I did before I watched it, you are seriously in for one hell of a ride.
Though the show's first half starts out just okay and makes the main characters seem non existant, the second half takes you for a ride and immediately takes you on the edge of your seat. A great watch for sure.
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The opening songs are some of the most epic in anime histroy. Uragiri no yuuyake is by theatre brook, whom I dont like too much, but uragiri no yuuyake is just too damn nice to hear. The opening animations also make you wonder what kinda show this is lol. The second opening takes the cake, complication by rookiez is punkd is probably one of the best anime openings out there. Im serious, it compares to that of other top tier anime tie-ins like only my railgun and god knows.
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Rating:8.5/10
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Giving durarara any less would be downright criticism! It isnt a really focused show at first, but later on its just epic. There is supernatural stuff involved, but no flying around and shooting magic blasts like in bleach or DBZ, its just some minor stuff. It may seem that some characters arent getting screen time in the 1st half (more particularly the main characters), but it all adds up in the end.
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Starring as durarara's star character, we have ryugamine mikado, a quiet and timid boy who moved into ikebukuro from a small country side town. There he meets his long time friend kida masaomi, and he takes mikado on a tour around ikebukuro. They run into many crazy characters, a bunch of crazy manga freaks, a big and scary sushi shop promoter and a crazy strong guy who flips a vending machine into the sky like its a nickel. Mikado moves into the same school as kida, there they meet anri, a quiet bespectacled girl who seems to be hiding a secret. The 3 quickly become good friends, and hang out oftenly. But as weird happenings occur throughout the city and involve other characters, an unbelieveable chain of events connect the pieces and lead the causes straight to these 3 newly met and familiarised friends. What could this mean?
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Durarara might start out abit bland and may get boring, but watchin further has its own pluses, and when you make it past episode 9 or so, shit gets real, and you will see that the way that the characters are connected are so geniusly formed, that anything below 8.5 is just discrimination! A great show, definetely worth a watch.
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Peace.

Friday, 11 February 2011

Megaman battle network 5-Double team DS

Gamespot score:7.5(Good)

my score:7.6

(+)Pros:-Kinda 2 games in one,- tons of different navi usage adds in variety,- liberation missions make the game much more interesting,-lots of new DS exclusive features,-great old battle network gameplay.

(-)cons:-A little bit "not-up-to-date" visual wise,-very unfitting scenarios,-its just BN 5 on the DS

Gameplay time:30-40 hours(above average)






Megaman battle network, that series brings back so many memories, sometimes it just makes me think why they stopped making those games to bring in starforce. While this game is old, I still remember the story very clearly (due to finishing it 4 times, twice on GBA and twice more on the DS). It kinda makes me wonder why they didnt do one for battle network 6, that would certainly be pretty good. Now then, HUZZAH!



Battle network's 5 story is pretty okay. 1st time I played the game it struck to me that the story was kinda...good. That was for colonel, then I played protoman, story was the same, but its still okay as a second time. Now on the DS another 2 playthroughs make me find the story pretty damn boring. Anyway, it talks about the re-rise of a network syndicate, nebula, which makes the evil evil dark chips. Back in BN 4 nebula's leader regal and hias navi laserman got creamed big time by lan and megaman, so in BN 5 his back with a vengance. He kidnaps lan's father and throws the whole cybernet into chaos. To liberate the new free of regal's reign, a team was formed (depending on which version you play), either team protoman or team colonel, and they go recruiting other navis to help in thier cause of liberating the net.



Battle network 5 was pretty great back then in the GBA days, possibly my favourite battle network alongside battle network 6. Battle network games are all almost the same. You play as both lan and megaman. In the real world you play as lan, and move around. When you jack into a PC or any device with a port, you switch to megaman, who moves around in the cyberworld. In the cyberworld, its almost the same, you move around as megaman, going from areas to areas, picking up mystery datas, interacting with other navis and battling viruses. Theres not only the net mind you, the cyberworld can be anywhere. You can jack into anything ridiculous, an ice cream machine, a drill machine or a gargolye machine, and still end up in some map, each with its own mystery data and viruses.



Battle in battle network is very special and unique, unlike most RPGs. You move around in a 3x3 grid, and so do your opponents. You go into battle with a folder of battle chips, which shuffle themselves before you do battle. You are given 5 chips at the start of a battle, you pick them based on chip similarities and letter assignments. Chips are mostly for doing damage, but in different styles, such as bomb lobbing or wave firing. There are other chips of course, summon chips where you summon a defeated navi to do thier signature attack, or chips that boost damage and heal your HP. Enemies of course also attack in thier own ways, as do bosses. Luckily, bosses and enemies have quite some vareity, but there are repeats, in which they are stronger. There is an exclusive mode in BN 5 however, and its damn awesome. Its the liberation missions, its like a turn by turn grid moving strategy game like final fantasy tactics, but done in BN style! Its also ridiculously hard, but you can use other navis in this mode, which is effing amazing, since they all fight differently from ol'megaman.


Double team, as you can see, sports some seriously good gameplay, but thats probably its best bet. Double team is two games in one, which is a good bargain I agree, and yes it will last you a long time. However, even with great new DS exclusive features like the touch screen folder managing or the auto map tracking, its basically just a DS version of the BN 5 games. To be honest, thats lazy, since theres not much addition gameplay wise. Yeah, that means the visuals are not to par with the DS standards, since they are direct GBA graphic ports. And also, an old rant, the game has unfitting scenarios. I wont go into detail, but seriously? Fighting magnet man in a MINING stage or number man on an ancient japanese PAGODA stage? Get real, Capcom.

Basically, if you haved played BN 5 from the GBA days, this is just exactly what you have played before, with some DS features and little tweaks here and there. Still, if you are willing to finish the whole damn thing.....its 2 games in one, so its worth a buy. Still, if you haved played BN 5 before, this can be skipped. If you havent, this is a really good buy.




Happy gaming.


Tuesday, 8 February 2011

Space invaders:Infinity gene

Gamespot score:8.0(great)

my score:8.0

(+)Pros:-Constant evolutions provide tons of new stuff,-extra challenge missions after finishing the game,-incredibly fast paced shooting keeps you on your toes,-high variety of boss types,- looks alot more advanced than you think it would be,-3D perspectives are kinda cool,- lots of user variety with the big selection of ships.

(-)Cons:-lots of cheap deaths,-the fun ends too soon

gameplay time:Below 10 hours( short)






Old school gamers should have played space invaders back in the day. Newer gamers should have at least HEARD of it. But luckily, its very safe to say, infinity gene is the shit, old and newer gamers alike will find this game awesome. Regardless of not wheter you played space invaders before, infinity gene will trigger your lust for space shooters ever more than ever. Its just too bad that this is one of the shortest games I have ever played, still, its just tons of fun.

Space invaders was never one to have a story, infinity gene is no different. You just play through 5 levels of chaotic shooting, with the inclusion of a level 0. Each level is filled with up to 6 stages. Multiply that its about over 30 stages. The theme in infinity gene is evolution, and thats pretty much all that the game ever promotes, thats pretty awesome, and the game impliments it very well.



Being a space shooter, most will expect space invaders to be like some of the old school arcade plane games. You'd be wrong though. Sure it starts very slow and old school, playing as it did back is the super nintendo days, but then the word EVOLUTION pops up and the whole things revamps into a much more advanced look. Compared to lots of space ship shooters, infinity gene looks amazing. The layout is perfect, the presentation is superb, and there sure are lots of different kinds of enemies, big and small alike. Adding on to the extremely fast paced gameplay, you've got one extremely exciting game ahead.



In infinity gene, there are lots of different kinds of ships for you to use to battle the endless waves of enemies coming at you at each of the different levels. Though you start off with a straightfoward firing pattern ship, you later unlock alot more ships with bizarre attack styles. Theres a ship that fires homing lasers, one that fires wave type patterns, one that generates damaging forcefields upon impact, and even one that generates sabers for melee. There are quite alot of ships, and you unlock them upon clearing levels and gaining evolution points to evolve. You unlock various things while evolving, ranging from BGMs to secret redo and challenge missions. Also, this game has tons of bosses. Since there will be roughly like 30 levels or so, there are around 20 or so bosses. No I am not exagerrating, thats how many bosses this game has. While the early ones were easier, they will be popping up at later levels as normal enemies. Crazy right? But thats what makes the game all the more intruiging.


Infinity gene is TOO SHORT. Yes there are 30 levels and all, and you will be dieing and retrying in most of the stages, but still, with a game this fun, you would'nt expect the game to end so soon. Plus the redo missions and unlocking of new stuff via evolutions, I would say this game gives you 10 hours tops, maybe a little bit more. Following that are the small issues of cheap deaths. Though these arent particularly bad and promote more trial and error, it gets annoying later on. You die by ramming into buildings cause the game moves you too fast, or die from enemies which you thought were part of the background. It can get old.
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As a PS3 game, I'd say space invaders:infinity gene is worth your money, though its a fairly short experience overall. If you enjoyed space invaders back in the day, this may be your chance to experience space invaders in a whole new perspective. If you are one of the newer generation gamers such as myself, you will find this to be a refreshing new experience, one that we missed when the old space invaders launched.




Happy gaming.

Saturday, 5 February 2011

Tatsunoko Vs Capcom (Arcade edition)

Gamespot score:n/a

my score:7.5

(+)Pros:-Solid combat,-very beginner friendly,-good long play for just one token,-giant characters are a good concept

(-)Cons:-Limited character choices,-battle is relatively too slow paced at times,-Ai is too simple

Gameplay cost:1 token(Worth)





Oh ho it has been awhile people. Chinese new year this year was pretty meh-ish and I only earned like 200+bucks compared to last year's overwhelming 350. Still, can't really complain with relatives passing away, its common practice to not give red packets when that happens. Anyways, been a long time since I have done an arcade game review, simply cause I havent been going to arcades lately and that the one near my area is pretty sucky, hasnt been updated for a looong time. Well TVC was found at an arcade further from my place, played it a few times, and heres my verdict.

Token wise this game only costs one. Altough this is the basic price for most fighting games in arcades, tatsunoko vs capcom takes this one as worthy. The game is pretty long, though its not blazblue's standard of long, it still is at least 7-8 stages long, and has a cheap ass last boss. The fightning is rather slow paced, so matches willl take quite awhile. All in all, it should last you about 5-10 mins per playthrough, provided you dont screw up.




The gameplay is Tatsunoko vs capcom, is easy yet fun. Its kinda like marvel vs capcom, but more slow paced and instead of 3 characters, you can only pick 2. With the 2, you can tag in and out, as for the reserve character, you call him or her out for assists. Its alot like marvel is a way but sometimes its also not, the fighting is alot more slow paced, and alot less hectic. Assists cant be spammed the way the could be in MVC. I guess this is kinda a good thing, since tier whoring fags loved that is MVC2.


Tatsunoko is an anime company I dont know much about, the only show I watched from them would be casshen sins, which I only watched till episode 3. Im not too familiar with the tatsunoko cast but the capcom cast I know pretty much most of them. Theres ryu ,chunners,alex from street fighter, morrigan from darkstalkers, soki from onimusha, megaman volnut, roll and quite a few more. The game controls arent too hard, you get 3 attack buttons and 1 assist button. Its a fairly simple control scheme so you can pretty much win with any character if you know a move or two. I personally use Ryu and morrigan, for all of my plays of this games (which so far exceed 10). From what I can see the game is at least balanced, more balanced than MVC2. The last boss was well....typical. All last bosses were supposed to be OP.

While the console version of TVC was superior and had quite alot of fighters, the arcade ones had suprisingly little fighters. I placed my coin into the machine wanting to use zero, but to my suprise such a tiny character select screen poped up, revealing only about 15 or so characters. For a game where you have to pick 2 guys thats pretty little. The fighting is rather slow paced, too slow paced for me. I'd rather a more fast paced game like soul calibur or something. FInally its the AI, its so easy that even spammers can win. Damn, the only stage where people will seriously die at is the boss.
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TVC is fun, I can see why the console version conquered. The arcade version is simply inferior, it has too little fighters, and without the accessibility to change difficulties, you will have too easy of a time here. If you have a wii, its highly suggested you get TVC, but if you dont, you dont really have a choice but to settle with the arcade version at hand, which is good at its own way, but lacking in characters.


Happy gaming.



Tuesday, 1 February 2011

Chinese new year Fiasco

Well Im pretty sure I had one of these last year. Chinese new year is coming and money i be collecting, so these few days I will be off grabbing some cash.

Will resume as per usual saturday onwards.

Enjoy your chinese new year!