gamespot score:7.2(good)
my score:7.5
(+)pros:- good basic RPG elements in a megaman game,- lots of pther playable characters beside X,zero and AXL,- cool music like in most megaman games,- good and challenging boss fights.
(-)cons:- requires some tedious grinding,- linear exploration for an RPG,- rather short.
gameplay time:10-20 hours(below average)
Im tired of doing PS2 reviews, Im closing up PS2 games, tough there are a few I havent done yet, those that are good or decent I meant. Anyway heres megaman X command mission. Probably X's 1st PS2 RPG game. Its a good take from his basic side scrolling, platforming game, it gives players much more freedom and choice now. And with new characters other than zero and AXL, command mission is a new take . Interesting new characcters and bosses make this one to remember in the megaman X franchise. Now, on with the review.
Command mission's story is probably like many of the games in the franchise, X and his team going off to hunt mavericks. This takes a twist though, since its an RPG it all composes into a story. I played the japanese version, but can understand the story fairly well. It starts with X,zero and a new maverick hunter shadow, exploring an abandoned ruin looking for a maverick source. Well after a fair bit X gets seperated from the team and he's on his own, when he catches up he realises that shadow is a betrayer and gets blasted to kingdom come. Later he gets to go to different areas, kill dfferent mavericks, and recruit some reploids to add to the maverick hunting party.
As a typical RPG, megaman X command mission is like your basic turn by turn RPG game. Though the presentation is pretty good, its not very different from tittles such as final fantasy 10, wild arms and so on. You get to a map or an area, walk around, random encounter, screen fades, and you get into battle. You also get your treasure chests, where when opened you get items, or energy for your subtanks. Its pretty damn normal, you also get some parts where you need to think a little, but other than that its pretty much it. Oh yeah, the game's soundtrack is awesome.
Battle is fun, just like most turn by turns, I enjoy it alot. In battle you get up to 3 characters, and others where you get to swap in and out with. Its cool, but that mostly isnt enough. Battle is basic with attack, skills and items. Altough you heal your HP with subtanks, not potions. Plus theres a weapon energy feature(WE), which requires some of it to be drained after each attack or considerably powerful move. If you have enough WE, one can perform the insanely cool final strike, where all 3 on screen characters blast the enemy continously for some fked up damage. This requires some button mashing but its usually fun. Each character in battle also has thier "special" mode, where the character gets powered up considerably, like X in his ultimate armor, massimo going golden, or marino with her insane speed thing. These of course, help most of the times, against those really really annoying enemies( this game has alot of them), or against bosses. Of course they are best used for bosses, which most of the time are ridiculously challening and fun to kill. Bosses are powerful, they do crazy damage, and always have an ultimate move that always shocks you up for some crazy shit ass damage. These definetely require more than a few tries to win, but when you finally do its really satisfying, especially that Dr. nautilis fella, shocking.