Thursday, 30 September 2010

The etrian odyssey 3 guild log-1

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Log poster:Wil

Been awhile since I have done this.......well today deems the day of the establishment of ultimaGX's 3rd guild branch, in the city of armoroad. Through our successes in the past cities of lagaard and etria, our popularity has brought us here again..through the exploration of the yggdrasil labrinth. This is the guild's 3rd generation..its been alive for quite awhile.

Anyway armoroad is a nice seaside city, but of course, we are not here to relax, it is our sworn duty as explorers to search the labrinth. The motto of ultimaGX goes like this" To find the truth". As the current generation's guild leader I mus uphold the previous leaders and to find out the truth behind the labrinth.

This log is to uphold and update everyday encounters and problems of the labrinth.... since at any time, we can die in battle. As with all our previous generations we were marked with maping the 1st floor of the dungeon. Other than myself, there were 4 others who went in, Athena, Marie, Iris and Hillo. Mapping out the floor was not an easy task, with monsters lurking in every corner we were on guard at all times. However, it was to our dismay when we ran into an enemy known as the great lynx. We were ambushed, and in fell swoop, its 1st attack knocked out marie.

Knowing that we could not have defeated the creature, we attempted to escape. Though we were successful in doing so, Athena and Iris were wiped out as well. With only Hillo and I remaining, the obvious decision was to go back to town and recuperate. Carrying Athena and Iris on my back while Hillo carried Marie, we struggled back to town, luckily there were no monster encounters....

Anyway the wounded were treated, and we decided to call it a day. Will post again soon.


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Log poster:Wil

Today we continued our mapping of the 1st floor, luckily there were no serious problems this time. We did not run into the great lynx, which was quite a relief. Mapping the remainder of the was easier, since there were not much ground left to be covered.

After reporting our success to the sentus the party decided to call it a day...after visiting the new facilities available to us, we crashed the inn.

Pretty short day, I'll take this time to introduce more of myself. Im a ninja, and Im the elder brother of Iris in our guild, who is a monk. So...Im not one to give out too much info about myself, so I will stop here. Lets be hoping our adventures into the labrinth will continue to be smooth.

Wednesday, 29 September 2010

Demons's souls boss profile: leechmonger



Boss health

Leechmonger
HP:2047
Skills: Swing, rampage*, straight fist, leech bomb, regeneration*

Difficulty:2.5/5
Times died on 1st playthrough: 1


Following up today's post will be another boss profile. After my attempt at fool's idol the only 1st world boss left to killed was the one in world 5...and thus the filthy leechmonger. I swear this guy has one of the blandest and lamest boss designs in all of video game history! Its a good thing though, at least this guy isnt too weak and puts up a decent fight. Leechmonger is the boss of 5-1, valley of defilement archstone.





Even for a huge accumulated mass of swarming leeches, the leechmonger, suprisingly, has quite a vareity of attacks. Even if he is nothing but leeches it would be wise to take heed when figthing him.


Swing- Leechmonger swings his arms in a rotatable direction. Does moderate damage but since it has 2 arms it will connect twice. Unblockable.

Rampage*- The leechmonger gets really mad and starts pounding around the field like a child throwing a tantrum. This attack is unblockable which makes it a pretty deadly one. Does moderate- heavy damage.

Straight fist- The boss does this rarely, he straight pounds his fist into the player, knocking them down and doing some damage. He does this more oftenly when you are running down the platforms and are near his melee range, he also does this rarely when meleeing him straight up. Does moderate-heavy damage.

Leech bomb- The leechmonger will launch several leech bombs that explode and do moderate damage. Though this is blockable after the bomb connects, the player will still be clung unto with leeches. While still being affected by the leeches the players will have reduced speed and will take minor damage over time.

Regeneration*- This attack makes the boss one annoying hell of an asshole. The boss will form a ball of leeches around him and gradually restore HP. The HP restored can go up to about 25% of his total amount. Though you can stop the healing by hitting the the ball when he heals, its very hard and by the time you destroy it he will already have regened a decent amount of health.

The leechmonger puts up quite a fight if you are expecting him to be some sort of wuss like the adjudicator then you will be killed mercilessly. I thought him to be a simple dick and died once in the process. Only during my 2nd fight I did it seriously.

1st off if you want to be super cheap, just walk in the fight with a bow, stand at the ledge, and shoot that pile of leeches. He cant touch you this way, and the fight will be a breeze. For those of you who want to do this the manly and honourable way, walk your way down and take the beast head on. You also might want to bring some turnipines to speed up the process, since the boss heals himself from time to time, the battle can get VERY VERY long and annoying.

While walking down the leechmonger will either land you a striaght fist, or launch some leech bombs, both of which are deadly skills. You will want to drop your way down after you are close enough to avoid those. But note that those 2 skills will still be used if you are striahgt up meleeing him. His swings are the commonly used attacks. Depending on the direction he swings, just follow the arms and roll accordingly, its not that hard. Note that all of the boss's melee attacks are unblockable, so dont bother blocking, just dodge. The boss will also use rampage from time to time, in between his swings. Rampage is just him randomly pounding around the field, so theres no way to tell you how to dodge this...I guess the trick is just to stay away from him.

Striaght fist will still be used on the ground, so be wary. At any time of the match he will just throw his fist at you, and you might be too startled to dodge. Also, after a rampage attack be sure to move back into leechmonger's melee range, if you are too far away, he will use launch leech bombs, and you dont want to get hit by those since you will be slowed and will recieve bit by bit damage.

All I have to say is that the boss aint so hard...if not for his regenaration. When you see the boss healing, POUND HIM, dont let him heal, its straight annoying. Now you know how a boss feels when you heal yourself. If you can figure out his attacks( which in my opinion, arent too deadly), you can down this big bucket of leeches, since he has not potential 1 hit KO moves, this fight is already in your favour!

Peace!


Boss health

Fool's idol
HP:1863
Skills: Stun trap*, soul light, clone, revive*, soul arrow(clone)

Difficulty:3/5
Times died on 1st playthrough: 2

Been quite awhile since a boss profile, so im doing 2 today. Anyway my next boss after adjudicator was the fool's idol. Fool's idol isnt too intimidating for a boss, unlike the previous few fellows, shes just a normal human sized lady with a few extra arms. Dont be fooled though, come in unprepared and she will roast you faster than you think. Fool's idol is the boss of 3-1, tower of latria archstone.




Heres the laydown of the good lady's moves.


Stun trap*- The one and only reason why players will die at this fight. At the start of the fight and after every time she reappears, the fool's idol will lay tons of stun traps around the field, which can be seen, but will disappear after awhile. This does puny damage, but stuns for a reasonable amount of time, enough for fool's idol and all her clones to kill you.

Soul light- The fool's idol fires a soul light at you, nothing you havent seen. Easily dodged by rolling to the sides, does light-moderate damage.

Clone- After every reappearance, the fool's idol will have a few extra clones appearance at different locations of the church area. They disappear after a few hits and fire soul arrows, which are different from the fool's idol's soul light.

Revive*- Well simple as it sounds the fool's idol will revive herself after being killed. To prevent this just kill that ass on the top of the church before fighting the boss herself.

Soul arrow(clone)- The clones each fire a soul arrow of thier own. Each soul arrow does light damage but if all of them shoot at once it could be fatal.


Fool's idol's pattern of attacks is fairly simple to predict, but still can prove to be fatal due to the random placements of stun traps. Its more recommended to take this fight the melee way, since its harder to pelt fool's idol with her random disappearing and clones.

Heres the deal, when the match starts, kill all those moaning prisoners, they will get in your way.
As you get close to the fool's idol, she will lay her traps right off the bat, REMEMBER WHERE THEY ARE, then proceed to attack her while dodging her soul lights, which shouldnt be too hard if you remember where those pesky traps are.

After every few hits on the fool's idol herself, she will disappear and reappear somehwere else, spawning clones in the process. After the reappearance she will lay traps again and then attack after that, along with the clones. To distinguish the real fool's idol, just watch out for the soul light, which is bigger and brighter than all the clone's soul arrows, and jus attack the source. After a few hits she will disappear and reppear again and the process repeats, just keep at it and she will fall.

The only problem here is that the closer she gets to death, she will summon more and more clones, I have seen up to 7 clones summoned. And when there are so many clones, it gets harder to dodge all of thier attacks, and if you get hit by a stun trap, you are most likely fcked. Its all about how careful and cautious you are, just keep at it and she will fall sooner or later,

All in game boss HP amounts have been taken from demons' souls wiki.

Peace, more coming.

Sunday, 26 September 2010

Bioshock 2

gamespot score:8.5( great)

my score:8.6

(+)pros:- great story, - its fun to play as a big daddy,- environments are great and well-made to suit rapture's atmosphere,- more enemy varieties add more fun to the mix, -combat is easier and more fluid this time round, - more interesting weapons,- multiple endings which are affected by the choices you make.

(-)cons:- game is shorter than the first, -no "real" last boss

gameplay time:10-20 hours( below average)



Bioshock 2, the 2nd installment to the bioshock series. The 1st bioshock was awesome, earning game of the year awards around the year it was released, it was quite the bomb. Does its sequel deserve the very praise it did? To answer the question indirectly, this game is amazing, and falls no short from the 1st, thus it shoudlnt be counted out from the fight just yet. Returning to rapture has never been better, bioshock 2 is the best way to experience it.




Story-wise, bioshock 2 provides a story thats better than the 1st, in my opinion. The game's plot takes place 10 years after the 1st, a rather long time indeed, its too bad the protoganist from the 1st game never appeared and was never even mentioned in this game. Kinda sad, after what he did in the events of bioshock 1, I thought he at least deserved to be mentioned. Anyway, you take control of a big daddy (awesome), who awakes suddenly in a dark place, remembering what happened 10 years ago. As a big daddy, you realize immediately that your little sister is missing. Its too bad though, your little sister, eleanor, is the daughter of the current warlord who watches over rapture, the dreaded sophia lamb. The game, will mostly take place withyou travelling accross the whole of rapture, to locate eleanor, as you face "the family" which sophia build up after the deaths of both andrew ryan and fontaine.





Bioshock 2 puts you in the shoes of a big daddy, which is cool. Those great armored dudes in bioshock 1.....you finally get to play as one. How cool is that? You get the ground shaking when you jump, you get to see your badass helm and armor when you look at your reflection in the puddle...heck, you even have a drill! Still, even as a big daddy you still have to face the troubles of raptures...splicers. Now as a big daddy, you are pretty strong, you can kill enemies by jus the shoving of your drill...or any other weapon in that fact. Just plain shoving will put them splicers in thier place.



In bioshock 2, the battle system is improved to be more fluid and flexible. No longer will you have to keep your weapon and bring out your left arm to electrocute someone, because now, both your weapon arm, and your plasmid arm are on screen. This makes things much easier, you can now shoot your weapon and plasmids together in rapid succession. Sweet. Plasmid and weapon wise you get a wide selection, though the plasmids in the game are mostly carried over from the previous game, the game makes it up with some new weapons. Though some of your weapons carry a relationship with their corresponding counterparts from the 1st game, there are still great to use. Your new speargun acts alot like the corssbow, where you fire spears that one hit kill most splicers, with the spear you shot stucking them towards the wall. The double barrel shotgun is like the old shotgun, expect that it burns ammo twice as fast but does double damage. The rivet gun, my favourite weapon in game, bears resemblence to the pistol. There are many more to list but all of them are fun to use. There are also more enemy types now! You still get your big daddies, but they added a new type called rumbler which specialises in shooting turrets. You also get the new brute splicer, which is a big ass splicer that has muscle to rival a big daddy such as youself. You also get the dreaded big sister, probably the strongest enemy in the game, since you are a big daddy this time round, 2K decided to put something that can stomp on the big daddy, and thats your big sister over there.



One of the things that plagued the old bioshock was game lenght. On the 1st play it didnt last more than 10 hours, this time, its even shorter, providing somewhat of only 6 hours of gameplay. Altough bioshock 2 is a game that can be replayed multiple times like its preduseccor, its too short. Another depressing problem is the game's conclusion. Unlike the 1st game where got to battle fontaine in an epic face off, there is sadly, no "last boss" in the game. Now thats kinda sad, seeing as how great the ending was.
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Closing up this review, I have to say bioshock 2 is a great game, with improved gameplay mechanics from the 1st game, but having a shorter story. There is online play, but it wasnt anything special, but still worth exploring if you're practically done with story mode. I would say if you played the 1st bioshock, bioshock 2 is definetely an experience worth your time.





Happy gaming!




Wednesday, 22 September 2010

Marvel vs capcom 3 updated (TGS 2010)

TGS 10 has blown over....hope many of you gamers out there have kept track of it, its been awesome show.

Anyway, for today, more MVC3 hype, they announced 4 characters during TGS, 2 were so-so, while 2 were awesome. Let me kick start this with the episode 2 trailer, shown at TGS. Well, it was a good teaser overall, but compared to episode 1, it was kinda weak, episode 1 was more exciting with rivals fighting each other and stuff, episode 2 is just basic good vs evil. And no matter how much I hate capt america, I must admit the part where he parried the helicopter was epic. Also, trish was pretty cool, with the way she zoomed in with that bike, still she couldnt do squat to doctor doom.

Next up was the "first appearances" trailer which turned out be pretty damn epic, it showed all the characters in thier episodic appearances (with expection of felicia and thor) and where they originated from. Then following it were some awesome mild gameplay vids, showing supers, hypers and combos. Gotta say dante's level 3 is pretty cool. Finally.....take you for a ride better not be the character select song again.

Http://www.youtube.com/watch?v=7WZdQD2kEk4 (Episode 1 trailer)

Http://www.youtube.com/watch#!v=7GAI6cuzcxk&feature=channel (Episode 2 trailer)

Http://www.youtube.com/watch#!v=_HFLoRn4c3o&feature=channel (1st appearance trailer)





To start the party there were a couple of reveals, 2 I woudlnt usually care much about, tron bonne and X-23. For one, tron looks like she plays the same as in MVC 2...Im not too angered about her being in the game, no complaints here. X-23 is a wolverine clone story-wise in the marvel universe, in the game she looks like a wolverine clone but plays slighty differently...Im not too happy with her being in the game but well, Im not angered either.



Lets talk about X-23 1st. She looks pretty fast, and she hits fast, her supers are somwhat.... similar to wolverine and felicia, shes like them 2 added together. Design wise yes she doesnt look half bad but in my opinion her slot could go to someone else better ( there are a few X-men that I actually want in this game).


Next up is tron. Nothing to say here, she looks and plays exactly like she did in MVC 2, which is good. She was interesting back then, I hope she stays interesting. I never expected her to be in this, but overall I say she somewhat deserves the spot. Though.... I would prefer roll casket as a megaman legends rep.



Next up we have another 2 reveals. These 2 are awesome, and deserve to be in the game nonetheless. They are none other than your friendly neighbourhood spiderman and the all so awesome albert wesker. Spidey is a staple, and he is looking goooooooood, kinda happy that he is in. Wesker is a fcking badass......I am super hyped with him being in here, he is definetely in my team.



Now lets talk about spidey, intially I thought he was a plain and normal character like hes was in MVC 2, but when I saw his gameplay video, wooowweeee. His specials look sick, and though he plays almost the same as before, theres this new feel to him. Maximum spider looks revamped and is now awesome. But really, what sealed the deal for me about spider-man, was his new voice, he sounds great.




Finally, the final reveal for TGS 10, albert wesker. He is THE RE VILLIAN, and is a super speed/ matrix demon. He moves so damn fast, even in his gameplay vid, he is zooming around the field like some shinigami from bleach using shunpo. His attacks are pretty normal, but combined with that semi-teleportation speed, hes sick. His specials are pretty cool especially his level 3, where he pulls that missle out of nowhere.
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Marvel vs capcom 3 is looking amazing so far, and TGS was a good event where they did alot of stuff. Day 1 purchase for me. Currently hyped to see some new reveals at NYCC.
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Peace.