Friday, 30 April 2010

Prinny can I really be the hero? RE

Gamespot score:8.0(great)

my score:8.2

(+)pros:- incredibly fun and crazily intense boss fights,-much satisfication after beating a boss,- levels are fun to play,- fun and humourous at the same time,- quirky story for the laughs,- voice acting is pretty good.

(-)cons:- prepare to get owned the more stages you clear,- controls can be abit slow for a 2D platformer.


Gameplay time:10-20 hours( below average)





Time for the re-do review of prinny can I really be the hero? Those who played disgaea will definetely find this game peculiar, since you are playing as prinny! In the original game prinnies were like....nothing but a bunch of slaves which were usually commanded by etna. They are usually nothing worth and are most of the time just thrown at enemies for damage, since prinnies explode when thrown. In this game, you play a prinny as the main character, who wont explode when thrown. Cool eh? Hes like THE prinny. Enough of my ranting, time to get started on the review.




The story for this game is quirky and funny. You play as a prinny, one of many who serve under etna, the demon queen(or princess, I cant clearly remeber). So one day as usual she gets really mad at the prinnies for being late or screwing something up, so she goes blasting her head of and starts kicking the prinnies to explode them. And yeah the prinnies beg for forgiveness, and etna wants the ultra dessert if she is to forgive them. Kinda stupid asking for a desert as an apology....so she gives you, a certain scarf, to prevent you from exploding, and orders you to go after the ingredients for ultra desert. So with all the others prinnies rooting for you, you are to set out to 6 different netherworlds to get the ingredients for ullllttrrraaa deeessseeerrt!




Prinny is a 2D platformer action game. If you need an example of those kind of games you can always look at the original megaman. So you choose one of the 6 netherworlds, play through the level, beat the boss, and the boss will surrender an ingredient to ultra desert to you. Each time you clear a stage the next one you play will get harder and the boss may change. That means there are a variety of levels to experiment, since you can choose the order of the stages you want to go in. Thats quite a lot of possibilities considering that there are 6 netherworlds. The stages are well designed and fun to play. Flying carpets, enemies heading towards you, stationery cannons, huge pitfalls..... its great. To top it off, theres a sort of metal slug feel to it, tanks and whatjimatrics, you can pilot them. Its cool.




Thats not it. Whenever you play through a fun stage, you havent tasted the best part. Thats right, the most rewarding and satisfying feature in prinny is the boss fights. Prinny bosses are great, they require you to trial and error a few times before you can beat them. Cause if you play normal mode you can only take 3 hits before you die, and bosses' attacks usually take up quite abit, altough no matter how flashy or powerful the attack looks it always only does one damage, but thats enough to kill you in hard mode. Unlike normal enemies bosses cant be killed normally, spamming air slashes will only get you so far as to doing only lines of damage to the enemies entire health bar.You need to find thier weakness, exploit it, and they become more vunerable to your attacks since after exploiting a boss's weakness, it will be stunned. These usually takes a few tries, like 3-5 times, but the insanely hard ones take more than 10. But this is what makes beating the boss to satisfactory.


Prinny is a fun game and all, but as I said the later you play on, the levels get more difficult. The final few netherworld selections are usually hell to the player. The levels get ridiculous, with more powerful and annoying enemies coming to swarm at you, or with huge pitfalls with almost no foot steppings. Its damn annoying when you try to jump from 1 flying carpet to another, when the other carpet is so damn far away! And to make things even worse, there is this one guy that is so out of your reach, but he's throwing blades at you! When you finally get the timing right and make the jump, he flings a blade at you and hits you down to the pitfall below. See how annoying that it? Also the later bosses are deadly, those are the ones that will likely take you 10 tries to beat.
b
Other than its steeply increasing difficulty, prinny also has rather slow and somewhat quirky controls. He sort of falls pretty slowly and timing your falls and jumps can be quite hard and frustrating at times. As for the bottom line for this game, " hard but satisfying", its a great experience overall. Not just for disgaea fans but everyone should be able to play and enjoy this.



Happy gaming.

Wednesday, 28 April 2010

Wolfteam-destruction types


Time for more wolfteam. Today Im going to talk about the various kinds of destruction modes. Basically I think theres 3 types, normal, S2 and perhaps classic. Classic Im not too sure, its been awhile since I played.
b
b
Tips
b
- Destruction games usually have lots of pros, dont go in one unless the players are of normal rank or you think you are up to par in terms of skill.
b
- Its most of the time better to play as blue team, since they spawn near bomb zones and can camp for easy pickings, of course there are some maps in which red team will benefit more.
b
- Destruction maps seem to be more open, so try not to walk around with wolf as much. Destruction pros tend to be human for almost the entire match, unless when moving through small and narrow areas.
b
- Camping always helps, no matter what team you are on. Try to play camp instead of running around. Of course if you belong to red team you have to move out of your cover and head to plant the bomb if the timer hits below 1min to 40 seconds.
b
- Guns to use mostly revolve around good guns that can kill at desirable range, snipers work well too. Dont go picking shotguns cause they will most likely screw you over.
b
- Lobbing nades as red team are great ways to deal damage or rack kills. Since blues usually camp around thier bomb sites lobbing nades there are great ways to mess up thier plans.
b
-As blue team campers, do not attack any reds on sight when they come into your vision in the bomb site. Attack only when they start planting, cause that way when they are shot they will usually get suprised or shocked and will have no way to attack you back. This mostly will get you kills, but in the worst case scenerio they will escape.
b
-As reds, when you see someone on your team planting a bomb, please be at least a bit courteous and provide some cover. Many a time have I seen reds die when planting bombs cause of insufficient cover. Of course dont go blocking the planters way cause when they are shot they will want to run, dont block thier only escape route.
b
- RLs work wonders, for both sides. Reds can fire rockets into spots where you think blues are camping. Blues can fire when seeing a red plant a bomb and when you notice a few providing the planter cover. Of course this is only if you dont mind getting a few vulgars being thrown in your face.
b
- In S2 mode, humans are at disadvantage most of the time so only be on red if you think you are up to task.
b
- In S2 humans must be extra careful, since you never kow where ghosts are lurking around. Ghosts are the main cause for most S2 human deaths.
b
- In S2 the reds should NOT plant unless they are fully confident that the bomb will ensure thier win. A gurdian can easily walk out in plain sight and disarm the bomb no problem, even with everyone firing at his ass he wont die in that 8 or 9 seconds required to disarm the bomb. Ghosts will once again cause trouble here since they are also invisible when defusing bombs.
b
- In S2 reds should stay away from each other. Yes. Provide cover but do it at a further distance, since wolves can chain kills easily.
b
- S2 blues have it easy, camping in corridors or anywhere under the sun as ghosts equals easy wins. Having a full ghost team makes the match laughable. Of course hide in less obvious spots since nades completely destroy your plan.
b
- S2 blues should use power wolf whenever they are short on WP for any special wolf.
Dont spend it on unneccesary stuff like smart wolf or pyscho since they are not particularly useful.
b
- Berserkers make kamikaze the perfect word to describe them. If you see humans stupid enough to stick closely together, charge go up to thier face and just let go. Boom. Instant 2-3 kill streak. An honourable sacrifice indeed. Of course if you see such an opportunity but from the back, you can just mosy your way to thier backsides and poke thier asses to hell.
b
- Smarts, pyschos are useless in S2. Ghost 2 too in certain ways, it serves as an annoyance. The only wolves you would want to use truthfully are ghost, power and gurdian. Berserker and ice are for support only.
b
- Everyone on blue should save for gurdian in S2, then blow it all on one match. That match will most likely be a sure win.
b
Thats it for now. Next time will be on pyscho wolf.
b
Peace.

Monday, 26 April 2010

Time crisis 4

Gamespot score:n/a

my score:7.0

(+)Pros:- exciting and intense most of the time,- same enjoyable time crisis formula, -looks pretty good in terms of graphics,- good boss fights as usual.

(-)cons:-no new weapons from time crisis 3,-"terror bites" are lame,- extremely token consuming for many players and is not worth it.

gameplay cost: 2 tokens( not worth)








Been awhile since I have done an arcade game review, since most suck and waste your time. Well since I havent done an arcade review for soooo long I decided to just throw one game in and do it. And that game is time crisis 4. As many know time crisis is a long running series, I played all thier games and I'll say this is probably the worst. All time crisis games were great , execpt for this one, which just hit the mark. It doesnt feel...time crisis like.
b

I dont and will not pay attention to arcade game storylines, so no outline for stories. Take not that this only applies to arcade games. Cost wise, 2 tokens, is shit. This game is not worth 2 tokens. Altough most shooters in the arcade are 2 tokens worth, this one just shits all the way. This game will probably eat many people alive in the 2nd area of the 1st stage, unless you are really really good. I dont recommend rushing this game with tokens, you will die alot, and its really not worth your money.
b

b
b



b
b
Gameplay is the same as all the time crisis games, mostly similar to 3. Yeah you get your paddle, so when you are shooting enemies, you hit the paddle with your foot to come out of cover, which you then fire at enemies. You let go of the paddle to go back into hiding, as well as to reload. And you do this until all enemies on screen are dead, and move to the next screen. Of course the game wont be called time crisis without time urgency, so theres a time limit for each screen of enemies you are given. Not too hard to understand hmm?



b
b
b
b
b
On screen, the graphics are pretty great. Enemies, areas, blah blah blah. They all look great. And when shooting them, as usual, enemies will keep missing you, only when you see a red shot on screen, then you go back to hide. Like always, only the red shots hit you, missles, melee guys are the same. So take out the red enemies asap. But in this game there is a new addition to the enemy team, terror bites. Insect like swarms that will do whatever it takes to take life out of you. Every time they appear they never fail to at least take 1 life in one screen encounter. They are lame and totally dont belong in a time crisis game.



b
b
b
b

Another thing to mention is that there are no new weapons since the 3rd game. Aside from the pistol, the sub machine gun, shot gun and grenade launcher, there is nothing else. This is the exact same weapon roster from the 3rd game.Bummer man.
This shows how lazy the game makers were -.-". Aside from that the game stays exciting and intense most of the time. With you sruggling to choose which weapon to use against a swarm of enemies of terror bites, when the timer is still ticking away mercilessly. However its mot unlikely that one will run out of time, but if one does 1 life will be deducted everytime your timer hits 0. This intensitivity easily increases when you are playing with a friend....or with even more friends watching the both of you play. Its a good feeling.
b
b

Ovberall as an opinion, time crisis 4 totally doesnt have the special "feel" that the 1st 3 games emit. It is a good game, but if it is priced as much as the place I am playing at, one shouldnt give it a go. Time crisis 4 should be played only when you have nothing else good to burn on, or if you are just giving it a try.

b





Happy gaming.

Friday, 23 April 2010

New super mario bros

Gamespot score:9.0(editor's choice)

my score:8.2

(+)pros:- gorgeously redone graphics to fit the DS,- a huge improvement from its old retro and many past counterparts,- fun and enjoyable to almost anyone,- new extra cool features,- plays extremely well

(-)cons:-too easy,- extremely linear at times

gameplay time:10-20 hours(below average)






This was one of my early DS games so I may have forgotten many stuff about it and may not be "right on the spot" for this one. Yeah to start off this is the old mario that every one knows and loves. Kappas, mushrooms , bowsers and lots of bricks. Yap its mario all right, but its been extremely well remade and been put into the DS. Just a foreword comment, all the world's game sites are overating this, Im really sure. Maybe its cuz all the reviewers like old school mario? Oh well.




Okay. Story wise all those who played old school marios will know it all too well. Princess peach gets kidnapped, blah blah blah, you are to go to rescue her from bowser, but she just keeps getting caught over and over again boss after boss mario defeats. Its really no diff. If this is the 1st time you have played mario you will find the story abit lame and at times annoying, since boss after boss she just keeps getting pulled away by that annoying bastard that always appears out of nowhere. But for old school mario players you shud be used to this so it shouldnt affect you much. Well anyway mario is all about its platforming gameplay, not much to its story.


Well gameplay wise you get...almost anyting a 2D platformer has. Well 1st I'd like to comment about how well nintendo did on the remake. Graphics are gorgeous for the DS, no lags no shits, and it plays very well. Great job nintendo. Everything looks really refined and well detailed in 3D for this game. As the player you really should appreciate the looks for this game, absolutely awesome.




Well lookie here its bowser again. Yap he looks great, but he still falls pretty easily. About gameplay, you get to sprint, jump crouch ,jump on stuff, butt stomp..... yada yada yada. Thats what mario is all about. Anyway you also get this cool new feature that lets you keep all mushrooms you get in extra and store it. You can then use it anytime you want when you are in a pinch, or when you just want to use it for your own purposes. This is my favourite of the new features. More on that later on. Well, altough well remade, mario still remains as an extremely linear game with extremely linear levels and objectives. Not to pry, but levels can be cleared easily without backtracking or moving to other side areas, like its old counter parts. But once again, its mario after all.




Yahoo, check out big mario. Yeah another new feature is the huge mario. Some times you hit a brick, and out pops a gigantic mushroom. Touch it and mario becomes gundam sized and is able to step on anything that stands in front of him. Cool eh? And luigi too, I cant remember what he's there for, but I know its some thing new added to the game. These 2 new features aside, I have to say that the game is too easy. Easier than the retro mario actually, for some reason. You can clear the stage without dieing, no kid. But once awhile you come across a different obstacle thats need to be crossed with a different approach, only then you will die probably once or twice, but after that you can just clear it no problem. The bosses are terribly simple too.

Overall I think mario is overated everywhere. But that doesnt change the fact that I still think mario is a great game. Should be checked out by everyone, since almost everyone of any age can just jump straight to the game and get hooked to it till the very end.




Happy gaming.


Wednesday, 21 April 2010

Marvel vs capcom 3 announced

Holy shit.

I wanted to review new super mario bros today, but I see its actually not possible. Well I finished school early today, about 10 am, so after a quick breakfast with my frens I came home to chill out. I turned on my CPU to check gamespot for updates, as usual......and I was astounded to hell.

Yeah on the site headlines I saw the words "marvel vs capcom 3", I thought to myself that it was probably a rumour or shit, but when I clicked it and watched the teaser trailer....it just wasny funny anymore.

It was epic.

Yeah its confirmed, marvel vs capcom 3 is coming out Q2 2011. Yeah thats a long ass time but I only got 1 thing to say. WOHOOO. 10 years, 10 godamn years since marvel vs capcom 2, and marvel vs capcom 3 is coming. The world has ended, I have seen the light.

No doubt I will get this you can bet your ass on it, unless reviews suck, but it most probably wont.

Check it out here:http://www.gamespot.com/events/captivate10/story.html?sid=6259098&tag=topslot;thumb;1

BE A MAN, THIS IS GONNA ROCK.

Peace.