Opening songs
OP 1 - Rakuen Project (Ray)


Ending songs
ED 1 - Foul Play Ni Kurari (Kanon Wakeshima)

Genre: Comedy, Romance

Episodes: 12



When its awesome, don't stop. The "To Love Ru" franchise has been rather successful, and it makes perfect sense that they would continue the show starting everybody's favorite lord of harem, the playboy of over 10 girls already. "To Love Ru Darkness" aims to continue what the series has already been doing for 2 seasons, fanservice and the story of getting all the ladies! You should already know what to expect, and you can be pretty damn well sure that we'll be seeing a lot more fanservice, though I have no knowledge of an uncensored version as of yet.... DAMMIT! Well censored or not, "To Love Ru Darkness" is still sexy to the core, and I'm quite sure fans of the series will continue to adore its shenanigans. 



Panties panties panties....

The opening song for the anime is "Rakuen Project" by Ray, and I gotta say, it doesn't fit the anime at all. Look at "Loop-The-Loop" for season 2, that's something I would expect out of an anime like "To Love Ru". Ah whatever, it may not fit the anime, but "Rakuen project" is a great song that I really enjoy, though I think it would fit more into a fighting anime or something. "Foul Play Ni Kurari" by Kanon Wakeshima is the ending song, and its another one of those cutesy catchy songs that you may or may not like. I thought it was pretty alright.



Rating: 8.0/10



They got rid of the episodic style of season 2 where they split each episode into 3 individual short stories and went back to season 1 style where each episode is a separate story on its own. I kind of liked the way they went with season 2, since that opened up opportunities for more character screen time for the girls we don't see too often, however that also limited the way that the actual story of the anime could be told (not that there is much focus on the story in the first place anyway). Now that everything is stringed in an episode,  you can see more of a connection and a little more of a story....but who gives a damn we are here for the boobs, the ass and the panties. Fanservice ahoy, there's still tons of what we all love here, though its censored pretty heavily. F**K!




A dream situation, I'm sure.

As usual we go back to the shoes of Yuuki Rito, the guy that everybody wants to be. Following the events of season 2, Rito continues to live his life as per normal. This time though, instead of Lala, Momo serves as the main heroine. Seeing Rito live an indecisive life, as he cannot choose between the girls, Momo decides to help him become a harem king so that he can have all the girls, and not just one. In the process, Momo meets a mysterious girl, Mea, whom has some ulterior motives towards Rito. Watch as Momo tries to take things one step further for Rito, and how she would want to assemble more girls for Rito's future harem...with  all the girls from before as candidates already.


"To Love Ru Darkness" is as we'd expect. Its a full blown ecchi fanservice centered anime with a great progression to the series. All the girls are so likable as they were before, and the animation only gets better with each additional season. I can only hope that the next iteration (we all know its coming) continues down this route, and guys....cut down on the censorship, I mean, you did season 2 uncensored :D.



Peace.

Thursday, 16 May 2013

Vanguard Princess

Gamespot Score : n/a


My Score: 7.5


(+)Pros: - Impressive visuals and sprite animations, - Incredibly well designed characters, - Easy to pick up combat system that is simple and accessible to most, - Good variety of fighting types among the character casts, some incredibly unique, - Support character mechanics are pretty interesting and provide more depth into the fighting system, - Great soundtrack.

(-)Cons: - Lackluster story presentation for all characters, - Only 10 playable characters, - Only arcade and versus modes.


Gameplay time: -







Fighting games on the PC usually spell doom if you do not have a game pad. "Street Fighter 4" on the PC with keyboard controls was TERRIBLE for me, and I knew I had to get some game pad action when I went into "Vanguard Princess". Being a doujin fighting game that was created by an ex-Capcom employee, no one really knew what "Vanguard Princess" was or even paid any attention to it. It is a fighting game with a full female roster, similar to the likes of "Skull Girls" and "Arcana Heart". I haven't played any of those, so I cannot judge, but as for this game, its good fun. Since it IS a doujin title, it has some lackluster features when compared to other fighting games, but if you're willing to fork out single digit cash for this title, you're in for some good classic fighting with a bunch of cute girls.


The story is pretty non-existent here, due to the bland as all hell presentation. You basically star as any of the characters and go through their story mode, as they each try to complete their individual goals. Yui tries to look for her sister, Haruka wants to test her new magical powers, Kurumi wants some insight on her memories, so on and so forth. Each character has their own unique story, with battles against rivals and interactions with other characters through the arcade roulette, but those do not really matter. The characters are voiced in combat, but the story text aren't voiced at all, which is another reason why its bland as all hell.


Probably the best interface in the entire game.

This is probably the best thing about the game, its visuals and sprite animations. For a doujin game, the game really excels at this department, even better than some other full blown 2D fighting games to some aspect (it easily stands on par with the animations of "Blazblue" and "Persona 4:Arena"). Character movements are fluid, and as you string your character's moves into combo everything looks really smooth. There are some jags and jumps, but most of the sprite animations are beautiful. The visuals may not be up there with the big name 2D fighters, but is still pretty commendable. There are lots of stuff going on in the background, and the characters look great on screen, though it is unfortunate that we still cannot interact with the background stages.


The characters are really well designed, which is another plus side to the game. Having a full female roster helps, but its even better that all the characters look really different and PLAY different, which is really important. Characters like Luna and Natalia really stand out, with the high tech sci-fi equipment, while other characters like Yui and Saki take the more simple school uniform design, but work well. Then there's our swimsuit bikini fighter Eri, and eye-patch girl Ayane. The fighting system and control scheme are both fairly simple, which makes it a game that is easy to pick up for beginners. Following the same move/control scheme as always, its easy to perform moves and soon the game becomes less intimidating.



F**king beautiful game, ain't it?

Now lets talk about something that is important to all fighting games. The variety of character fighting styles. We don't want another "Street Fighter" where there are a ton of Ryu clones. Many fighting games do avoid this and fortunately, "Vanguard Princess" is among them. Being a game with only 10 characters, its important that the characters differ from each other, and luckily they do, for the most part (other than Yui and  Saki being a LITTLE bit familiar to each other). Yui is a beginner character, hard hitting, has good range and average on everything else. Haruka spams magic from afar, some dealing insane damage. Lilith is a grappler, something that is needed in all fighting games while Luna and Ayane are ammo-styled zoners that play very differently. Kurumi is the most unique character of them all, being able to work, fuse and attack with her supports.


Speaking of supports, its a mechanic unique to this game that I haven't seen used in other fighting games (this one functions differently from the likes of "Marvel Vs Capcom"). Basically as you choose your character, you get to choose 1 support character among 4 to partner up with your initial fighter. Most of the times these supports just act as buffers, combo extenders or being annoying to the enemy. In other words, they are just catalysts that add to your victory (unless you are Kurumi, then its different). There are 4 support types, Kanae, Eko, Sierra and Juliet, all of which fufill different roles on the field. Kanae is a trap/set-up character, Eko is a status ailment/combo extender, Sierra is a full-screen lockdown/far ranged supporter while Juliet is a nuker/zoner. Each support paired with different characters can produce magnificently different results, which encourages experimentation. 



Cat fight!

This is a doujin game with limited development focus, unlike most big name titles, so there will be flaws. The story presentation, like I mentioned before, is really bland, which makes reading the story really uninteresting. Adding voices would help, since there are already voices for each character. Also, since there are only 10 characters, if there are characters that do not fit your style or you aren't familiar with their control scheme/move set, there aren't a lot of characters to fall back on. However the biggest throwback to the game is probably its lack of modes, with only arcade and versus, there is little room for replay-ability.


"Vanguard Princess" is pretty much a hit and go game. You'll find yourself engrossed in it quickly if you're into fighting games and anime chicks, but unless you are hardcore into the game it probably won't last very long. The soundtrack is also really impressive, especially during certain stages. Since the English version has been getting some love lately, I'd only wish for some character updates and such that would increase its play-ability.





Oh, and everybody loves Luna, those boobs.


Happy gaming!



Crossbreed Priscillia
HP: 2300
Skills: Invisibility*, Ice blow, Scythe swing
Souls: 30000


Difficulty: 2/5
Times died on 1st playthrough: 1



Like Gwyndolin, this boss is completely optional, but is still recommended that you do it. Its best to kill every available boss in the game to get the best out of your souls. Still, I didn't post a boss profile for a good 2 months, but fret not, I just forgot, its still here. After the shenanigans in Anor Londo, and if you got the doll from your revisit to your cell in undead asylum, you can access the Painted World Of Ariamis, which is by the gigantic room which is filled with painting guardians. Going into the giant painting means that there's no turning back until you make it to the end, and you'll find the most sympathetic boss in the game. You don't have to kill her to leave, but being the heartless idiots that we are, here's the strategy.



Of course you did.

Priscillia really doesn't want to fight you. She just wants you to leave and will offer no resistance if you ever try. Still, beating her isn't difficult, she's one of the easier bosses in the game. You will probably die once if you don't know how to deal with her, but if you do, it should be easy. She can do a lot of damage and can instill an almost instant bleed effect on your character if she manages to hit you. However, those attacks are telegraphed and can be dodged easily.



Invisibility*- This is her trick, and probably what will get you the first time around. If you do not get around this, you will never win. Priscillia envelops the entire arena in a blizzard, turns completely invisible, and everything she does...cannot be seen.

Ice blow- She blows a fierce force of freezing wind towards you, dealing damage upon impact. Nothing much to worry about here.

Scythe swing- She swings her scythe, and upon impact, deals damage PLUS causes bleeding if you do not have strong bleed resistant armor. Can cause problems when invisible, otherwise is telegraphed heavily and can be dodged or blocked.



The moment you decide to hit her, the fight begins, and she turns invisible. If you do not know how to deal with this, you can never beat her, but hints come easily, and if you spot it, the method to counter her invisibility should come quite quickly. She has no far ranged attacks, her attacks are mostly melee or medium ranged at best. You can block all her attacks, dodge them, and she takes a good deal of damage from yours.  As long as you get past the invisibility, this battle is yours by a long shot.




She does look pretty badass.....


Priscillia's invisibility can be tracked as she moves around the arena. The entire area is covered in snow, and when she moves while invisible, she still puts tracks on the ground. Stay near any edge of the snow covered center of the map, and look around, spot the footprints that she leaves behind. She likes to stay motionless for awhile to bait you to move about so she can hit you when you come in range, but if you play the waiting game, she will eventually start to move, and make tracks on the ground.


Follow her movement with your shield up, and if you're ranged, just start throwing spells at the general direction of the footprints to hit her and eventually force her out of invisibility. If you're melee, just walk up to her and when she hits you, you'll block it. Same deal, hit her over and over, she'll eventually turn visible, now the fight starts for real.


She only has 2 attacks, and to add to that, she is rather slow, so beating her while visible is easy. Her scythe swing is slow, can be blocked/dodged without much problem, but can inflict instant bleed without proper resistances. Avoid this at all costs, but its simple to do so. Her ice blow is even slower and she stays motionless during the entire attack animation, making her vulnerable during this attack. Just maneuver around her to dodge and avoid this attack.


Note that when you attack Priscillia, its better to his her from the back, specifically, the tail. Chopping off her tail grants you one of the best DEX scaling weapons in the game. She has low HP for a boss and can be killed really quickly with a decent weapon. If you fail to kill her fast enough, she will make herself invisible and you'll have to repeat the entire process of killing her again. Shouldn't be too bad though.




...and pretty cute as well.

Unfortunately for everybody's favorite moe half-dragon waifu, Priscillia isn't a hard boss at all. After getting pass the invisibility there's nothing left to fear. She drops a good 30000 souls for your efforts, plus her soul to make into the broken Priscillia's scythe. Sometimes its good to just skip this boss entirely, because killing her makes you feel like a complete asshole as she is the only boss in the game that DOESN'T want to attack you.

Peace.

I can't believe I haven't done one of these in April.


Anyway, our 3 animes of the day. "Kore Wa Zombie Desuka?" is another one of those comedy/harem animes with a twist. Its really funny and easily puts a smile on any viewer's face, though I'd say season 1 is better than season 2. "Kokoro Connect" is some intense stuff. Its hard to explain about 5 average high school students trying to get their lives back to normal, but it turns out to be an incredible emotional ride. "Kannagi" is just, you know, "Kannagi". Crazy shrines maidens, is what it is. Its another romance/comedy anime, its pretty good, but nothing too amazing.



Kore Wa Zombie Desuka?

This has got to be one of the funniest animes I have ever watched, and it expanded into a pretty lovable franchise that made no sense, but was just enjoyable nonetheless. There are tons of great, funny characters here, but here's my favorite.


Sexy ninja....she's not the first.

Kanzaki Kaori lookalike? Check. Huge boobies? Check. Tsundere as f**k when she needs to be? Check. Sexy beyond all hell? Check. Voiced by Yoko Hikasa? Check, check, check. Seras is just the sexiest girl in the series, and that goes without a second thought. Every time she shakes those huge boobs of hers she just puts a perverted smile on my face. That being said, what does the vampire ninja offer to the table other than just a sexy body?


Ever felt like a masochist? Like when a girl insults you, you feel girl and ask her to continue? That's the case with Seras. She is pretty much sadist throughout most of the series. Her insults hit spot on, she shoots Ayumu down hard like a bee stinging an ant. Out of all the girls that surround Ayumu in his life, Seras is probably the girl he has the least chance with, just because she keeps a cool head around everything and everyone.


In the house of four, she's probably the big sister figure. As I said earlier, she doesn't freak out, and does everything perfectly. In rare cases in which she messes up, she goes completely embarrassed and that is just insanely cute to watch. She doesn't offer much to the fight section despite being a vampire ninja though. I mean, she fights, but we just don't see enough of her swing that leaf sword of hers to actually define her combat ability, compared to the magical girls.



Kokoro Connect


Now this one was easy. The entire series had great characters throughout, and without a doubt every single character had an insane deal of character development. There were lots of internal stuff going on, and when it boiled down to it, there could only be one.



Dem feels.


Inaba, was just an amazing character. I thought using Miyuki Sawashiro's badass woman voice would be a little bit too much for a high school girl, but it worked out well in the end. She was the character that changed the most throughout the entire series, and I felt that she had made the biggest improvement in character over 17 episodes of the series. 


Inaba started out as a stuck-up, anti-social prick that really didn't think too much of being a "friendly" person. She only communicated with others when she needed to, and out of the 5 club members, she seemed to be the biggest bitch in the club at the very start. She picked on others on their inabilities, and commented on how Taichi's "knight" personality was just sickening and helping others was just too much to poke into. She made a huge deal out of the first case, when obviously Iori had it harder.


Of course, she grew greatly  throughout the series, and when the final arc came, she just became this beacon that held the club together. She stayed positive throughout, and just helped stopped things from steering too much out of control. During the last few episodes, you can just feel that she helped keep everyone strong, and you just can't dislike the fact that she was the one ending up with Taichi.



Kannagi


I do not have much recollection about "Kannagi", it is a pretty old show. I can only remember it being an anime about a crazy goddess that got carved out of wood and just started invading the life of another innocent high school kid. And by pure coincidence, she was a goddess that had the body and looks of a high school girl as well. What the hell is wrong with this world....




Nyaan~~Pizaaaaa

I remembered this girl though. Zange is just a bad girl, a priestess that gives no f**ks at all. She is Nagi's sister, and as a fellow rival god, she intends to compete with her sister for worshipers, in any way she sees fit. Who can forget her always trying to pick on Nagi when she was weak, or that gym storehouse bondage scene where she just tied her sister up and threatened to hang her naked in the room just for rivalry's sake. What a naughty girl indeed.


Its really hard to hate Zange though, even after all that (Kana Hanazawa as her seiyuu btw), she stands as the cocky, seductive girl that tries to steal away the main character even though she knows that he's got eyes on someone else. She knows that Jin is going to freak out every time she clings onto him, and she continuously does that just for the sake of it. She makes fun of her sister often, but when it comes down to it, they still get along well at times.


Zange gained her popularity not only by being cute and sexy. She was a "sister" that would give advice to anybody who needed them, and she gained a good deal of worshipers there. Many would flock around just to ask her for advice (for a price), and whether or not they were accurate, the people didn't really care. Hell, I wouldn't care, I'd still see her everyday!



Peace for now, next one should be out sooner.

Tuesday, 7 May 2013

Disgaea 4:A Promise Unforgotten

Gamespot Score: 7.5 (Good)

My Score: 8.0


(+)Pros: - Great tactical game play that is still addictive as ever, - Humorous and clever writing that is easy to laugh and have fun with, - Tons of character customization as always, - You can still grind to become ridiculously powerful, - Still has a disgustingly immense amount of post-game content that will literally take you hundreds of hours to complete.

(-)Cons: - Has not evolved much at all, unlike the 3rd game from the 2nd, - Grinding still makes up most of the game.

Gameplay time: From 40 hours to as long as 100 hours+





I remember how I pleasantly enjoyed every "Disgaea" game I have ever played. I didn't play the 2nd game, but the original was a fantastic entry to the series, and the 3rd game only made me love it more. What better to expand my love for the series than playing the latest of the main flagship franchise? "Disgaea 4:A Promise Unforgotten" aims to appeal to the fans like never before. With improved HD sprites, a brand new story and cast of characters, the game is surely an improvement over the slightly under-polished "Disgaea 3". However, how does the quirkiness of "Disgaea 4" stand up to the rest of the series? Will we see another funky main character with weird tastes? Of course we do!




"Disgaea 4" puts you in the shoes of our latest evil hero of the underworld, Valvatorez. Valvatorez is a tyrant lord, a vampire feared by denizens all around the underworld, but because of a promise he made to a certain young woman in the past, he has swore not to drink any blood. And as anyone knows, a vampire without blood, is a weak ass vampire. Valvatorez now lives in the bottom depths of the underworld, Hades, where all weak criminal demons resides. Valvatorez lives on as a prinny instructor, dedicating himself to disciplining and teaching prinnies the right path of becoming.....a prinny. He does so with his loyal vanguard, Fenrich, a werewolf that willingly throws his life for Valvatorez. "All is for my lord", he says. Noticing one day that the netherworld government has been corrupt and that the old demonic ways have changed, Valvatorez sets up to overthrow the government with his group of lackeys! With the power of sardines!



Yeap, the characters are still whacked out as all hell.

As usual with the "Disgaea" series, writing, in game dialogue and voice acting are all humorously top notch. I play all "Disgaea" games in English voices, and hell, I'd slander anyone saying that its bad. Like in the previous game, "Disgaea 4" has great voice English voice actors, and most of all, they are expressive, full of emotion, and funny as all hell when they need to be. Valvatorez seems to have the best treatment here. The core gameplay mechanics of the "Disgaea" universe still remain in tact. You fool around in a "HQ" area where you shop for items, weapons, armor, or simply go to the new campaign HQ (which replaces the classroom system from "Disgaea 3") to rally and set up your characters. After all is said and done you talk to a dimension guide which sends you to the next battle.


And what battles these are. If you are a fan of the series you should already know what to expect. You start off in a base panel where you can deploy up to a certain amount of units, which you move, toss, attack or cast spells with. You move all your units, end your turn, then the enemy moves all of theirs, simple as that. Its still the great gameplay we all know and love, with a little bit of changes here and there. Classes have been tweaked, and a new monster fusion mechanic has been introduced, where you fuse two monsters to make a bigger, super-sized and more powerful one. This can be used for some new strategy set-ups.




Get f**ked.

Like in all previous "Disgaea" games, you are allowed to create side generic characters on your own, in addition with your main story characters. Like your main characters, you can seriously go in-depth with these guys, ALL OUT. You can plan out the stats for them when they are created, then as you level them up, you unlock higher tiers of that generic character type, then you can reincarnate that character to level 1 again for advanced growth when you train them up again. And of course, by training them up, I mean grinding them up to become gods. As you open up more stages in story mode, you will soon find maps that give more EXP than others, then let the grinding begin! Reach 4-digit levels, hit 7 digits worth of damage, that has always been the goal of some players.


The post-game content...god, the amount of stuff here is just nauseating. Fans of the game who go for the post-game story to get cameo characters (most players do this, me included), will be indulged for easily TWICE the gameplay time than normal players who just play for the story. The enemy levels skyrocket in the post-game, making grinding a must. Your characters will hit the 4 digit range before you know it in post-game. That's not even all. Lets not forget the shenanigans of the item world, where you can go on for HOURS just to power up a SINGLE piece of equipment. Or the land of carnage for the hardcore players, to get your perfect rank/stats items. You can easily indulge yourself in the hundreds and hours if you devote yourself to the post-game. 




No cat shall be spared.

For long time fans of the series, this entry will seem a little dry and recycled. If you've always liked the "Disgaea" games, make no mistake, you will love this title just as much as the rest, though there isn't much in terms of new offerings. At least in "Disgea 3", they added the geo block system which added a shit-ton of depth to the tactical combat, in there, there wasn't anything I could remember other than the giant monster fusing. And well, this is as expected of the "Disgaea" games, a lot of grinding is involved. In fact, most of the game itself is grinding. While most fans expect and embrace this, it is a fact that most of the game composes of grinding your guys for future tougher battles.


"Disgaea 4:A Promise Unforgotten" is just as you'd expect from a "Disgaea" game. Insane, in-depth, tactical battles of ridiculous scales. Fans of the series would probably enjoy this one like any other "Disgaea" game, but if you've never liked these games, than "Disgaea 4" will probably not appeal to you as well. Lets hope the next "Disgaea" games give us something more awesome, new gameplay mechanics that'll really knock our socks off. Until then though, Valvatorez is one of the funniest video game protagonists up to date, he'll satisfy your "Disgaea" needs. Look out for "Disgaea Dimensions 2"!





Happy gaming!